hmm what about adding custom weps,armor,class etc??(if possible)
4 posters
customs to make thunderms unique
Kyogre- Number of posts : 15
Location : Malaysia, Johor
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Character Name : Kyogre
Registration date : 2008-06-21
- Post n°1
customs to make thunderms unique
Mystery- Number of posts : 484
Age : 31
Location : London Hightbury
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Character Name : Mystery
Registration date : 2008-04-24
- Post n°2
Re: customs to make thunderms unique
Lol, that is not possible.
Kyogre- Number of posts : 15
Location : Malaysia, Johor
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Character Name : Kyogre
Registration date : 2008-06-21
- Post n°3
Re: customs to make thunderms unique
Mystery wrote:Lol, that is not possible.
awwwww man
HermitDash- Number of posts : 293
Age : 31
Location : Brooklyn NYC
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Character Name : iKitten.
Registration date : 2008-04-29
- Post n°4
Re: customs to make thunderms unique
Possible but wont make it Unique I played other Servers we Just need to think of somthing that will work for Thunder
Miralu- TMS Vip
- Number of posts : 144
Age : 34
Location : Sweden
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Character Name : Tornado
Registration date : 2008-05-31
- Post n°5
Re: customs to make thunderms unique
Everything is possible, but most of it is hard. You can like edit all the 110 items to make them extremley good and rare and put them on bosses like Horned Tail (if we fix the portal) and zakum and so on, not a high droprate and so on. Custom npc, well atleast we should fix spinel to teleport which most of the servers have. also 4th job and guilds. But your idea with a new class, then we need the source of the whole program and then some darn evul guy on programming. But yet again, Maplestory aint open sourced so, homemade EQ's and classes wont work at all